XNA GS 2.0, SlimDX and OGRE,Managed ORGE(MOGRE)
What is Microsoft XNA Game Studio 2.0?
Microsoft XNA Game Studio 2.0 is a set of tools based on supported versions of Microsoft Visual Studio tools that allow students and hobbyists to build games for both Microsoft Windows and Xbox 360. XNA Game Studio also includes the XNA Framework, which is a set of managed libraries based on the Microsoft .NET Framework 2.0 that are designed for game development.
Cross-Platform Game Project Converter
XNA Game Studio 2.0 provides a simple way to convert projects between Windows and Xbox 360 formats.
Source :http://msdn2.microsoft.com/en-us/library/bb200104.aspx
Visit the link for more info
What is SlimDX?
SlimDX is a library originally prototyped by Promit Roy which allows .NET 2.0 applications to use Microsoft's DirectX APIs, as well as several related Microsoft APIs that share similar goals. This role was previously filled for .NET 1.1 applications by Microsoft's own Managed DirectX (MDX) library. However, the age of .NET 1.1, plus Microsoft's lack of interest in continuing MDX has made it necessary to build a new library. Thanks to enthusiastic community support and the invaluable contributions of several other developers who have worked on and with SlimDX, the library has made immense strides towards being a fully viable platform on which to build DirectX based applications.
In addition, SlimDX is open source software, and the complete source code is available to anybody under the MIT/X11 license. Right now downloadable archive of the source code is not available, but you can use a Subversion client to download the source.
What is the current status of SlimDX?
SlimDX was first publically revealed on June 30, 2007. It has grown explosively since then, with a number of new developers signing up to develop and test. It is currently beta software.
The core Direct3D 9 is almost 100% complete, with only a handful of functions missing. Nearly all of the D3DX components that are used regularly by developers are available, including fonts, sprites, meshes, and more. Direct3D 10 is under construction, although it's still somewhat new. XInput support is considered complete, and DirectInput is very well supported. There is no workable sound support right now, but sound is in active development and should be ready to use extremely soon. DirectSound will probably become usable first, followed closely by XAudio2
DirectShow is currently not supported.
Source:http://slimdx.mdxinfo.com/wiki/index.php?title=Main_Page
for more info on slimdx visit the above link.
What Is OGRE?
OGRE (Object-Oriented Graphics Rendering Engine) is a scene-oriented, flexible 3D engine written in C++ designed to make it easier and more intuitive for developers to produce applications utilizing hardware-accelerated 3D graphics. The class library abstracts all the details of using the underlying system libraries like Direct3D and OpenGL and provides an interface based on world objects and other intuitive classes.
Capabilities
Platform & 3D API support
Material / Shader support
Meshes
Animation
Scene Features
Special Effects
and More
source: http://www.ogre3d.org/index.php?option=com_content&task=blogcategory&id=0&Itemid=98
browse through for more info
What is MOGRE?
MOGRE (Managed OGRE) is an advanced .NET 2.0 wrapper for OGRE, hosted on sourceforge. The "glue" code between C++ and .NET is developed using C++/CLI, which offers great flexibility and low-level control of how the wrapping should work.
MOGRE goes beyond a plain wrapper; the OGRE classes are integrated into the .NET framework seamlessly
OGRE-MOGRE interconnection
Normally a wrapper (like OgreDotNet) will create a new .NET object each time you need access to a native object, and the class type of the .NET object will be that of the method's return type (the wrapper cannot know which subclass the native object actually is). To address this issue the OGRE's source is modified and the OGRE classes are interconnected to the MOGRE classes. Instead of MOGRE creating a new .NET object each time you need to access an OGRE object, the OGRE object itself creates the appropriate .NET object the first time it is requested and returns it in subsequent requests.
Reference : http://www.ogre3d.org/wiki/index.php/MOGRE_Introduction
Friday, January 18, 2008
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